时序图1
时序图2
NioEndpoint(重点类
)
/** * Start the NIO endpoint, creating acceptor, poller threads. */ @Override public void startInternal() throws Exception { if (!running) { running = true; paused = false; processorCache = new SynchronizedStack<>(SynchronizedStack.DEFAULT_SIZE, socketProperties.getProcessorCache()); eventCache = new SynchronizedStack<>(SynchronizedStack.DEFAULT_SIZE, socketProperties.getEventCache()); nioChannels = new SynchronizedStack<>(SynchronizedStack.DEFAULT_SIZE, socketProperties.getBufferPool()); // Create worker collection if ( getExecutor() == null ) { createExecutor(); } initializeConnectionLatch(); // Start poller threads pollers = new Poller[getPollerThreadCount()]; for (int i=0; i
startAcceptorThreads(Thread[http-nio-8080-Acceptor-0,5,main]
)
protected final void startAcceptorThreads() { int count = getAcceptorThreadCount(); acceptors = new Acceptor[count]; for (int i = 0; i < count; i++) { acceptors[i] = createAcceptor(); String threadName = getName() + "-Acceptor-" + i; acceptors[i].setThreadName(threadName); Thread t = new Thread(acceptors[i], threadName); t.setPriority(getAcceptorThreadPriority()); t.setDaemon(getDaemon()); t.start(); } }
NioEndpoint$Acceptor
// --------------------------------------------------- Acceptor Inner Class /** * The background thread that listens for incoming TCP/IP connections and * hands them off to an appropriate processor. */ protected class Acceptor extends AbstractEndpoint.Acceptor { @Override public void run() { int errorDelay = 0; // Loop until we receive a shutdown command while (running) { // Loop if endpoint is paused while (paused && running) { state = AcceptorState.PAUSED; try { Thread.sleep(50); } catch (InterruptedException e) { // Ignore } } if (!running) { break; } state = AcceptorState.RUNNING; try { //if we have reached max connections, wait countUpOrAwaitConnection(); SocketChannel socket = null; try { // Accept the next incoming connection from the server // socket socket = serverSock.accept(); } catch (IOException ioe) { //we didn't get a socket countDownConnection(); // Introduce delay if necessary errorDelay = handleExceptionWithDelay(errorDelay); // re-throw throw ioe; } // Successful accept, reset the error delay errorDelay = 0; // setSocketOptions() will add channel to the poller // if successful if (running && !paused) { if (!setSocketOptions(socket)) { countDownConnection(); closeSocket(socket); } } else { countDownConnection(); closeSocket(socket); } } catch (SocketTimeoutException sx) { // Ignore: Normal condition } catch (IOException x) { if (running) { log.error(sm.getString("endpoint.accept.fail"), x); } } catch (Throwable t) { ExceptionUtils.handleThrowable(t); log.error(sm.getString("endpoint.accept.fail"), t); } } state = AcceptorState.ENDED; } }
到了这里就看到久违的java网络编程的熟悉代码了。
countUpOrAwaitConnection
protected void countUpOrAwaitConnection() throws InterruptedException { if (maxConnections==-1) return; LimitLatch latch = connectionLimitLatch; if (latch!=null) latch.countUpOrAwait(); }
LimitLatch的初始值(maxConnections
)
protected LimitLatch initializeConnectionLatch() { if (maxConnections==-1) return null; if (connectionLimitLatch==null) { connectionLimitLatch = new LimitLatch(getMaxConnections()); } return connectionLimitLatch; }
超过这个值,请求进来就一直在等待,即连接堆积在accept队列,无法得到service。
socket中TCP的三次握手建立连接详解
当客户端调用connect时,触发了连接请求,向服务器发送了SYN J包,这时connect进入阻塞状态;服务器监听到连接请求,即收到SYN J包,调用accept函数接收请求向客户端发送SYN K ,ACK J+1,这时accept进入阻塞状态;客户端收到服务器的SYN K ,ACK J+1之后,这时connect返回,并对SYN K进行确认;服务器收到ACK K+1时,accept返回,至此三次握手完毕,连接建立。
客户端的connect在三次握手的第二个次返回,而服务器端的accept在三次握手的第三次返回。
三次握手的socket层执行逻辑
三次握手建立TCP连接的流程如下: C(Browser) S(www.baidu.com) 1. CLOSED LISTEN 2. SYN-SENT →→ SYN-RECEIVED 3. ESTABLISHED← ← SYN-RECEIVED 4. ESTABLISHED→ → ESTABLISHED3-Way Handshake for Connection Synchronization
S调用socket的listen函数进入监听状态;C调用connect函数连接S:[SYN],S调用accept函数接受C的连接并发起与C方向上的连接:[SYN,ACK]。C发送[ACK]完成三次握手,connect函数返回;S收到C发送的[ACK]后,accept函数返回。